15 cards found.

Emerald Charm

Instant {G} (1)

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.



Color Identity: G,Green
Printings:
Visions ()

Foreign Names:

Formats:

Emerald Charm

Instant {G} (1)

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.



Color Identity: G,Green
Printings:
World Championship Decks 1998 ()

Foreign Names:

Formats:

Emerald Charm

Instant {G} (1)

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.



Color Identity: G,Green
Printings:
World Championship Decks 1997 ()

Foreign Names:

Formats:

Emerald Charm

Instant {G} (1)

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.



Color Identity: G,Green
Printings:
Visions ()

Foreign Names:

Formats:

Funeral Charm

Instant {B} (1)

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)



Color Identity: B,Black
Printings:
Time Spiral Timeshifted ()

Foreign Names:

Formats:

Funeral Charm

Instant {B} (1)

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)



Color Identity: B,Black
Printings:
Visions ()

Foreign Names:

Formats:

Funeral Charm

Instant {B} (1)

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)



Color Identity: B,Black
Printings:
Time Spiral Timeshifted ()

Foreign Names:

Formats:

Funeral Charm

Instant {B} (1)

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)



Color Identity: B,Black
Printings:
Visions ()

Foreign Names:

Formats:

Funeral Charm

Instant {B} (1)

Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)



Color Identity: B,Black
Printings:
Mystery Booster Retail Edition Foils ()

Foreign Names:

Formats:

Hearth Charm

Instant {R} (1)

Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.



Color Identity: R,Red
Printings:
Visions ()

Foreign Names:

Formats:

Hearth Charm

Instant {R} (1)

Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.



Color Identity: R,Red
Printings:
Visions ()

Foreign Names:

Formats:

Hope Charm

Instant {W} (1)

Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.



Color Identity: W,White
Printings:
Visions ()

Foreign Names:

Formats:

Hope Charm

Instant {W} (1)

Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.



Color Identity: W,White
Printings:
Visions ()

Foreign Names:

Formats:

Vision Charm

Instant {U} (1)

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)



Color Identity: U,Blue
Printings:
Visions ()

Foreign Names:

Formats:

Vision Charm

Instant {U} (1)

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)



Color Identity: U,Blue
Printings:
Visions ()

Foreign Names:

Formats:

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Bummer

15 cards found.